The Calendar
Silver Snow
- Prologue - An Inevitable Encounter
In Remire Village, three youths pursued by bandits solicit aid from Jeralt and his mercenaries. Together, you help them fight off their pursuers and defend the village.
- Chapter 1 - Three Houses
Formerly a promising young mercenary, you are now the newest professor at the prestigious Officers Academy. Students and faculty alike look on with curiosity as you engage in a mock battle between the school's three houses.
- Chapter 2 - Familiar Scenery
Your students have received their first assignment: they are to accompany the Knights of Seiros to the Red Canyon in order to help strike down a group of bandits. This will be their first real battle.
- Chapter 3 - Mutiny in the Mist
Your house must help the Knights of Seiros suppress Lord Lonato's rebellion at Castle Gaspard. Though you are told not to expect combat, the deep fog at Magdred Way sets you ill at ease...
- Chapter 4 - The Goddess's Rite of Rebirth
While the plot to assassinate the archbishop shakes the monastery to its core, you suspect the enemy may have a different motivation. Anxiety abounds as the Goddess's Rite of Rebirth commences.
- Chapter 5 - Tower of Black Winds
A group of thieves led by a disowned son of House Gautier has stolen a Hero's Relic and begun to run amok. Seeking to neutralize this threat, the church is sending your house there to settle the matter.
- Chapter 6 - Rumors of a Reaper
The monastery is shocked to learn that Seteth's younger sister, Flayn, has gone missing. After an exhaustive search for clues, you finally come upon a lead...
- Chapter 7 - Field of the Eagle and Lion
The Battle of the Eagle and Lion, a traditional contest of strength between the three houses, has arrived. It will take place at Gronder Field, which lies in Imperial territory.
- Chapter 8 - The Flame in the Darkness
A pattern of strange occurrences in Remire Village has suddenly erupted into something far more serious.
- Chapter 9 - The Cause of Sorrow
Things take a turn for the worse as you and Jeralt investigate an abandoned chapel in Garreg Mach.
- Chapter 10 - Where the Goddess Dwells
In the pursuit of justice for Jeralt, you and your students find yourselves deep in the Sealed Forest.
- Chapter 11 - Throne of Knowledge
Your house ventures into the Holy Tomb to receive a revelation from the goddess. In that hidden place, deep beneath Garreg Mach, a shocking truth is revealed.
- Chapter 12 - To War
The Imperial army, led by Edelgard, advances on Garreg Mach. As everyone struggles to process this turn of events, the grim reality of war fast approaches.
- Chapter 13 - Reunion at Dawn
Five years after the Battle of Garreg Mach, the ruins of the town and monastery have been taken over by thieves. Unable to leave things as they are, you and an old friend team up to get rid of them.
- Chapter 14 - A King Without a Kingdom
Fulfilling a promise made five years ago, your former students gather once more at the monastery, as do the knights. However, your joyful reunion is cut short...
- Chapter 15 - Valley of Torment
Your party travels to Ailell, the Valley of Torment, to meet up with allied troops and secure reinforcements. It should have been a safe march...
- Chapter 16 - The Rose-Colored River
After fending off the Empire, your forces decide it's time to advance. But first, you must capture the Great Bridge of Myrddin, a strategic crossing point over the Airmid River, which borders the Alliance and the Empire.
- Chapter 17 - The Impregnable Fortress
Fort Merceus, said to be impregnable, lies between you and Enbarr, the Imperial Capital. Seizing the sturdy fortress will require a carefully devised strategy.
- Chapter 18 - The Chaos of War
Vastly outnumbered by Imperial forces, it becomes clear that a surprise attack, followed by a short and decisive battle, is the only path to victory. With this in mind, you stealthily approach Enbarr, the Imperial Capital.
- Chapter 19 - Conclusion of the Crossing Roads
After tearing through Enbarr, it's finally time to storm the Imperial palace. Your intention is to confront Edelgard, bring an end to the war, and locate Rhea, whose whereabouts remain unknown.
- Chapter 20 - The City Without Light
Though the flame of war is quenched, its embers endure. You travel deep underground to confront those who slither in the dark and bring lasting peace to Fódlan.
- Chapter 21 - Following a Dream
With Shambhala in ruins, the five-year war is finally at an end and a new age of peace has arrived. Not long for this world, Rhea wishes to discuss Fódlan's future with you/you. But all is not well...
Azure Moon
- Prologue - An Inevitable Encounter
In Remire Village, three youths pursued by bandits solicit aid from Jeralt and his mercenaries. Together, you help them fight off their pursuers and defend the village.
- Chapter 1 - Three Houses
Formerly a promising young mercenary, you are now the newest professor at the prestigious Officers Academy. Students and faculty alike look on with curiosity as you engage in a mock battle between the school's three houses.
- Chapter 2 - Familiar Scenery
Your students have received their first assignment: they are to accompany the Knights of Seiros to the Red Canyon in order to help strike down a group of bandits. This will be their first real battle.
- Chapter 3 - Mutiny in the Mist
Your house must help the Knights of Seiros suppress Lord Lonato's rebellion at Castle Gaspard. Though you are told not to expect combat, the deep fog at Magdred Way sets you ill at ease...
- Chapter 4 - The Goddess's Rite of Rebirth
While the plot to assassinate the archbishop shakes the monastery to its core, you suspect the enemy may have a different motivation. Anxiety abounds as the Goddess's Rite of Rebirth commences.
- Chapter 5 - Tower of Black Winds
A group of thieves led by a disowned son of House Gautier has stolen a Hero's Relic and begun to run amok. Seeking to neutralize this threat, the church is sending your house there to settle the matter.
- Chapter 6 - Rumors of a Reaper
The monastery is shocked to learn that Seteth's younger sister, Flayn, has gone missing. After an exhaustive search for clues, you finally come upon a lead...
- Chapter 7 - Field of the Eagle and Lion
The Battle of the Eagle and Lion, a traditional contest of strength between the three houses, has arrived. It will take place at Gronder Field, which lies in Imperial territory.
- Chapter 8 - The Flame in the Darkness
A pattern of strange occurrences in Remire Village has suddenly erupted into something far more serious.
- Chapter 9 - The Cause of Sorrow
Things take a turn for the worse as you and Jeralt investigate an abandoned chapel in Garreg Mach.
- Chapter 10 - Where the Goddess Dwells
In the pursuit of justice for Jeralt, you and your students find yourselves deep in the Sealed Forest.
- Chapter 11 - Throne of Knowledge
Your house ventures into the Holy Tomb to receive a revelation from the goddess. In that hidden place, deep beneath Garreg Mach, a shocking truth is revealed.
- Chapter 12 - To War
The Imperial army, led by Edelgard, advances on Garreg Mach. As everyone struggles to process this turn of events, the grim reality of war fast approaches.
- Chapter 13 - Reunion at Dawn
Five years after the Battle of Garreg Mach, the ruins of the town and monastery have been taken over by thieves. Unable to leave things as they are, you and an old friend team up to get rid of them.
- Chapter 14 - The Delusional Prince
Fulfilling a promise made five years ago, your former students gather once more at the monastery, as do the knights. However, your joyful reunion is cut short...
- Chapter 15 - Valley of Torment
Your party travels to Ailell, the Valley of Torment, to meet up with allied troops and secure reinforcements. It should have been a safe march...
- Chapter 16 - The Rose-Colored River
After fending off the Empire, your forces decide it's time to advance. But first, you must capture the Great Bridge of Myrddin, a strategic crossing point over the Airmid River, which borders the Alliance and the Empire.
- Chapter 17 - Blood of the Eagle and Lion
At Gronder Field, where the Battle of the Eagle and Lion was once held, the house leaders of five years ago have a fateful reunion...but this time, the contest between the Empire, the Kingdom, and the Alliance is no mock battle.
- Chapter 18 - The King's Triumphant Return
After Rodrigue's death, Dimitri reassesses his plan of attack. For the sake of the Kingdom, he chooses to forestall an invasion of the Empire in favor of securing his own capital city of Fhirdiad.
- Chapter 19 - The Golden Deer's Plea
Shortly after reclaiming the Kingdom capital, a request for aid arrives from Claude. To save the Alliance from ruin, you head to Derdriu, the Aquatic Capital.
- Chapter 20 - The Impregnable Fortress
After saving the embattled Alliance, you march south to Empire territory. Fort Merceus, said to be impregnable, stands between you and Enbarr, the Imperial Capital.
- Chapter 21 - Our Chosen Paths
With Fort Merceus conquered, it's time to approach Enbarr, the Imperial Capital. Imperial forces stand ready in the city streets, intending to resist to the bitter end.
- Chapter 22 - Oath of the Dagger
After tearing through Enbarr, you proceed to storm the Imperial palace. The time has finally come for Dimitri to confront Edelgard.
Verdant Wind
- Prologue - An Inevitable Encounter
In Remire Village, three youths pursued by bandits solicit aid from Jeralt and his mercenaries. Together, you help them fight off their pursuers and defend the village.
- Chapter 1 - Three Houses
Formerly a promising young mercenary, you are now the newest professor at the prestigious Officers Academy. Students and faculty alike look on with curiosity as you engage in a mock battle between the school's three houses.
- Chapter 2 - Familiar Scenery
Your students have received their first assignment: they are to accompany the Knights of Seiros to the Red Canyon in order to help strike down a group of bandits. This will be their first real battle.
- Chapter 3 - Mutiny in the Mist
Your house must help the Knights of Seiros suppress Lord Lonato's rebellion at Castle Gaspard. Though you are told not to expect combat, the deep fog at Magdred Way sets you ill at ease...
- Chapter 4 - The Goddess's Rite of Rebirth
While the plot to assassinate the archbishop shakes the monastery to its core, you suspect the enemy may have a different motivation. Anxiety abounds as the Goddess's Rite of Rebirth commences.
- Chapter 5 - Tower of Black Winds
A group of thieves led by a disowned son of House Gautier has stolen a Hero's Relic and begun to run amok. Seeking to neutralize this threat, the church is sending your house there to settle the matter.
- Chapter 6 - Rumors of a Reaper
The monastery is shocked to learn that Seteth's younger sister, Flayn, has gone missing. After an exhaustive search for clues, you finally come upon a lead...
- Chapter 7 - Field of the Eagle and Lion
The Battle of the Eagle and Lion, a traditional contest of strength between the three houses, has arrived. It will take place at Gronder Field, which lies in Imperial territory.
- Chapter 8 - The Flame in the Darkness
A pattern of strange occurrences in Remire Village has suddenly erupted into something far more serious.
- Chapter 9 - The Cause of Sorrow
Things take a turn for the worse as you and Jeralt investigate an abandoned chapel in Garreg Mach.
- Chapter 10 - Where the Goddess Dwells
In the pursuit of justice for Jeralt, you and your students find yourselves deep in the Sealed Forest.
- Chapter 11 - Throne of Knowledge
Your house ventures into the Holy Tomb to receive a revelation from the goddess. In that hidden place, deep beneath Garreg Mach, a shocking truth is revealed.
- Chapter 12 - To War
The Imperial army, led by Edelgard, advances on Garreg Mach. As everyone struggles to process this turn of events, the grim reality of war fast approaches.
- Chapter 13 - Reunion at Dawn
Five years after the Battle of Garreg Mach, the ruins of the town and monastery have been taken over by thieves. Unable to leave things as they are, you and an old friend team up to get rid of them.
- Chapter 14 - The Alliance Leader's Ambitions
Fulfilling a promise made five years ago, your former students gather once more at the monastery, as do the knights. However, your joyful reunion is cut short...
- Chapter 15 - Valley of Torment
Your party travels to Ailell, the Valley of Torment, to meet up with allied troops and secure reinforcements. It should have been a safe march...
- Chapter 16 - The Rose-Colored River
After fending off the Empire, your forces decide it's time to advance. But first, you must capture the Great Bridge of Myrddin, a strategic crossing point over the Airmid River, which borders the Alliance and the Empire.
- Chapter 17 - Blood of the Eagle and Lion
At Gronder Field, where the Battle of the Eagle and Lion was once held, the house leaders of five years ago have a fateful reunion...but this time, the contest between the Empire, the Kingdom, and the Alliance is no mock battle.
- Chapter 18 - The Golden Scheme
Fort Merceus, said to be impregnable, lies between you and Enbarr, the Imperial Capital. Seizing the sturdy fortress will require a carefully devised strategy.
- Chapter 19 - The Chaos of War
Vastly outnumbered by Imperial forces, it becomes clear that a surprise attack, followed by a short and decisive battle, is the only path to victory. With this in mind, you stealthily approach Enbarr, the Imperial Capital.
- Chapter 20 - Conclusion of the Crossing Roads
After tearing through Enbarr, it's finally time to storm the Imperial palace. Your intention is to confront Edelgard, bring an end to the war, and locate Rhea, whose whereabouts remain unknown.
- Chapter 21 - The City Without Light
Though the flame of war is quenched, its embers endure. You travel deep underground to confront those who slither in the dark and bring lasting peace to Fódlan.
- Chapter 22 - Fódlan's New Dawn
Shambhala has fallen, but a mysterious army has emerged from its ruins, bearing the Crest of Flames on its banner. Leading this force is Nemesis, the King of Liberation, presumed dead for a thousand years.
Crimson Flower
- Prologue - An Inevitable Encounter
In Remire Village, three youths pursued by bandits solicit aid from Jeralt and his mercenaries. Together, you help them fight off their pursuers and defend the village.
- Chapter 1 - Three Houses
Formerly a promising young mercenary, you are now the newest professor at the prestigious Officers Academy. Students and faculty alike look on with curiosity as you engage in a mock battle between the school's three houses.
- Chapter 2 - Familiar Scenery
Your students have received their first assignment: they are to accompany the Knights of Seiros to the Red Canyon in order to help strike down a group of bandits. This will be their first real battle.
- Chapter 3 - Mutiny in the Mist
Your house must help the Knights of Seiros suppress Lord Lonato's rebellion at Castle Gaspard. Though you are told not to expect combat, the deep fog at Magdred Way sets you ill at ease...
- Chapter 4 - The Goddess's Rite of Rebirth
While the plot to assassinate the archbishop shakes the monastery to its core, you suspect the enemy may have a different motivation. Anxiety abounds as the Goddess's Rite of Rebirth commences.
- Chapter 5 - Tower of Black Winds
A group of thieves led by a disowned son of House Gautier has stolen a Hero's Relic and begun to run amok. Seeking to neutralize this threat, the church is sending your house there to settle the matter.
- Chapter 6 - Rumors of a Reaper
The monastery is shocked to learn that Seteth's younger sister, Flayn, has gone missing. After an exhaustive search for clues, you finally come upon a lead...
- Chapter 7 - Field of the Eagle and Lion
The Battle of the Eagle and Lion, a traditional contest of strength between the three houses, has arrived. It will take place at Gronder Field, which lies in Imperial territory.
- Chapter 8 - The Flame in the Darkness
A pattern of strange occurrences in Remire Village has suddenly erupted into something far more serious.
- Chapter 9 - The Cause of Sorrow
Things take a turn for the worse as you and Jeralt investigate an abandoned chapel in Garreg Mach.
- Chapter 10 - Where the Goddess Dwells
In the pursuit of justice for Jeralt, you and your students find yourselves deep in the Sealed Forest.
- Chapter 11 - Throne of Knowledge
Your house ventures into the Holy Tomb to receive a revelation from the goddess. In that hidden place, deep beneath Garreg Mach, a shocking truth is revealed.
- Chapter 12 - Outset of a Power Struggle
Emperor Edelgard has declared war on the Church of Seiros and the Crest-dominated world it has created. Her first move is to topple the most prominent symbol of the church's dominance: Garreg Mach.
- Chapter 13 - Beyond Escape
The Black Eagle Strike Force has an unexpected encounter with someone thought to have died years prior. Amidst the joy, your forces prepare to invade Alliance territory.
- Chapter 14 - The Master Tactician
After seizing the Great Bridge of Myrddin, the Black Eagle Strike Force makes its way to Derdriu, the Aquatic Capital, where Claude awaits.
- Chapter 15 - Tempest of Swords and Shields
Absorbing the Alliance brings the Empire one step closer to a unified Fódlan. The Black Eagle Strike Force returns to Garreg Mach to plan its invasion of the Kingdom, unaware of the enemy lurking in the shadows.
- Chapter 16 - Lady of Deceit
With razor-sharp focus on the unification of Fódlan, Edelgard feigns a premature assault on Fhirdiad while the Black Eagle Strike Force instead descends on the southern stronghold of Arianrhod.
- Chapter 17 - Field of Revenge
The Black Eagle Strike Force, in its continued pursuit of Fódlan's unification, marches on Fhirdiad. Kingdom and church forces prepare to meet you at Tailtean Plains, a place laden with history.
- Chapter 18 - To the End of a Dream
With Dimitri fallen on the Tailtean Plains, Rhea pulls her troops back to defend Fhirdiad, continuing a war that has spanned five long years.